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Princess Peach Fanart

Princess Peach in my style! This work was a fun exploration to see where I could push a stylized shader created in Blender. I plan to make a tutorial series in the near future that showcases the strategies I implemented to design a bespoke shader that had a combination of toon shading with PBR lighting, and specularity that moved with the camera and animated with expressions & vector math.

This was a true exploration of the line between tech art and handpainted artistry, one that I'm learning to walk with passion!

Video showcasing a specular shader set up that has eye shine that animates and follows camera movement using vector math

A test playing with animation and a simple face rig [has sound!]

Video showcasing a specular shader set up that has eye shine that animates and follows camera movement using vector math

Screencap video showing wireframes and a very simple rig with basic eye track and hair bones

Tutorial series I made for this model detailing my shader and texturing workflows