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Cherylynn Lima
Cherylynn Lima
Senior Character Artist at Riot | Bungie, Meta, Playstation
Seattle, United States

Skills

Art DirectionConcept ArtIllustration3D ModelingCharacter ModelingLightingRiggingUV MappingGame DesignCharacter DesignRetopology

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
Mudbox
Mudbox
3DCoat
3DCoat
Unreal Engine
Unreal Engine
Substance 3D Designer
Substance 3D Designer

Experience

  • Senior Character Artist at Bungie
    Seattle, US
    April 2020 - August 2024

    • Worked closely with Art Directors & the art team to create high-quality, optimized 3D armor sets that achieve the artistic vision & style of industry-leading games Destiny 2 & Marathon with millions of players

    • Created 10+ character sets in varying themes by modeling, sculpting, retopologizing & UV unwrapping concepts of a constantly changing nature (ranging from hard surface, military, organic sculpted creatures, hair cards, cloth)

    • Collaborative Team Player working closely with other departments to plan / review schedules & provide estimates, known for clearly communicating regular updates & proactively voicing concerns to appropriate team members in order to integrate / deliver character assets oftentimes weeks ahead of schedule

    • Produced high-resolution digital sculpts, realistic + stylized materials & VFX using node programming used by +8 team members across multiple sets

    • Partnered with Concept, Animation & Tech Art to execute a new stylistic look for avant garde project “Marathon”, ensuring the characters function within product + performance requirements (gameplay, animation & rendering)

    • Engineered workflows to ensure our characters function within our product & performance requirements across many gen consoles, including gameplay, animation and rendering for low poly & texture optimization

    • Taught juniors & peers on other teams new workflows in Blender + Marvelous Designer to improve the quality of the game's character assets & boost our team’s technical understanding & efficiency

    • Represented Bungie at Zbrush summit 2022 teaching cloth fundamentals to +6,000 industry professionals

  • 3D Character Art Intern at Playstation
    San Diego
    May 2019 - September 2019

    • Selected out of +2000 applicants due to excitement & aptitude in approaching difficult new technical concepts

    • Processed & cleaned scan data of heads & clothing using Substance Painter & Zbrush to create photorealistic characters featured in The Last Of US 2 & MLB: The Show 2020, industry-defining titles played by millions

    • Created high-resolution digital 1:1 scans to sculpts with strict requirements to capture likeness of MLB players

    • Built several optimized hero asset clothing pieces for Ellie, the main protagonist in TLO2

  • Lead Character Artist & Illustrator at Markiplier's "​Damien​”
    Los Angeles
    September 2018 - March 2019

    • Handpicked by one of Youtube’s biggest let’s players (+36M subscribers) to design & develop client’s vision

    • Created, executed & oversaw development of the team’s 2D/3D pipeline to successfully deliver a 21 minute animation in 8 months whilst mentoring 4 junior artists & illustrators

    • Combined traditional / digital illustration & 3D character modeling skills to develop new 2D / 3D character style

    • Modeled, unwrapped, hand painted, rigged & composited 3D characters that were viewed +3M times

  • 3D Character Artist & 2D Concept Artist at State of Play "South of the Circle"
    Los Angeles
    June 2017 - May 2018

    • Conceptualized 1940s/60s character concepts for stylized Apple Design Award-winning app game

    • Developed ultra-optimized, experimental techniques to create stylized 3D characters that utilized vertex colors

    • Rigged & prepped characters to utilize mocap animation data

  • Character Artist & 3D Generalist at Goodbyeworld Games "Before Your Eyes"
    Los Angeles, US
    November 2015 - June 2017

    • Conceptualized 1940s/60s character concepts for stylized Apple Design Award-winning app game

    • Developed ultra-optimized, experimental techniques to create stylized 3D characters that utilized vertex colors

    • Rigged & prepped characters to utilize mocap animation data

  • H1Z1 Concept Artist at Daybreak Games
    San Diego
    May 2015 - September 2015

    • Selected from +1000 applicants due to traditional fine art and conceptual skills

    • 3 of my concepts were selected to create zombie variants in early genre-defining AAA battle royal game