• Worked closely with Art Directors & the art team to create high-quality, optimized 3D armor sets that achieve the artistic vision & style of industry-leading games Destiny 2 & Marathon with millions of players
• Created 10+ character sets in varying themes by modeling, sculpting, retopologizing & UV unwrapping concepts of a constantly changing nature (ranging from hard surface, military, organic sculpted creatures, hair cards, cloth)
• Collaborative Team Player working closely with other departments to plan / review schedules & provide estimates, known for clearly communicating regular updates & proactively voicing concerns to appropriate team members in order to integrate / deliver character assets oftentimes weeks ahead of schedule
• Produced high-resolution digital sculpts, realistic + stylized materials & VFX using node programming used by +8 team members across multiple sets
• Partnered with Concept, Animation & Tech Art to execute a new stylistic look for avant garde project “Marathon”, ensuring the characters function within product + performance requirements (gameplay, animation & rendering)
• Engineered workflows to ensure our characters function within our product & performance requirements across many gen consoles, including gameplay, animation and rendering for low poly & texture optimization
• Taught juniors & peers on other teams new workflows in Blender + Marvelous Designer to improve the quality of the game's character assets & boost our team’s technical understanding & efficiency
• Represented Bungie at Zbrush summit 2022 teaching cloth fundamentals to +6,000 industry professionals
• Selected out of +2000 applicants due to excitement & aptitude in approaching difficult new technical concepts
• Processed & cleaned scan data of heads & clothing using Substance Painter & Zbrush to create photorealistic characters featured in The Last Of US 2 & MLB: The Show 2020, industry-defining titles played by millions
• Created high-resolution digital 1:1 scans to sculpts with strict requirements to capture likeness of MLB players
• Built several optimized hero asset clothing pieces for Ellie, the main protagonist in TLO2
• Handpicked by one of Youtube’s biggest let’s players (+36M subscribers) to design & develop client’s vision
• Created, executed & oversaw development of the team’s 2D/3D pipeline to successfully deliver a 21 minute animation in 8 months whilst mentoring 4 junior artists & illustrators
• Combined traditional / digital illustration & 3D character modeling skills to develop new 2D / 3D character style
• Modeled, unwrapped, hand painted, rigged & composited 3D characters that were viewed +3M times
• Conceptualized 1940s/60s character concepts for stylized Apple Design Award-winning app game
• Developed ultra-optimized, experimental techniques to create stylized 3D characters that utilized vertex colors
• Rigged & prepped characters to utilize mocap animation data
• Conceptualized 1940s/60s character concepts for stylized Apple Design Award-winning app game
• Developed ultra-optimized, experimental techniques to create stylized 3D characters that utilized vertex colors
• Rigged & prepped characters to utilize mocap animation data
• Selected from +1000 applicants due to traditional fine art and conceptual skills
• 3 of my concepts were selected to create zombie variants in early genre-defining AAA battle royal game