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Renaturation Protocol - MECHA BEAST

The past month I've been chipping away at my newest piece-- I wanted to create something that culminated all my learnings over the past years as both a Bungie dev and an Blender/Unreal engine artist.

Based on Till Freitag's concept "'Renaturation Protocol' - Command Unit" by Till Freitag, I created this model from scratch. I hard surfaced modeled, retopologized and unwrapped it entirely in Blender, baked it in Marmoset, textured in substance painter, rigged/animated it in Blender, and rendered it in Unreal. I used a particle effect from the pack "AdvancedLaserbeam01" and messed with blueprint coding to play with material effects and the blast timing. I also vertex animated the rotating center wheel.

I recorded most of my process and look forward to (eventually) posting a tutorial :)

https://www.artstation.com/imrahil

Real-time footage in Unreal Engine

In-Engine Still

In-Engine Still

Beauty render from substance painter

Beauty render from substance painter

Beauty render from substance painter

Beauty render from substance painter

Beauty render from substance painter (close-up)

Beauty render from substance painter (close-up)

wire frame and tricount

wire frame and tricount

video clip of animation and rigging

Marmoset Viewer file

Concept by Till Freitag

Concept by Till Freitag