Over the course of my character art internship at Playstation, I learned many different techniques to render high quality, realistic heads and clothing. Wanting to test my skills, this piece is a combination of hand-sculpted and scanned elements.
I sculpted the head from scratch, basing the likeness off Timofei Rudenko. I used TexturingXYZ to create the initial skin texture and displacement maps, and then hand painted in details such as skin discoloration, eye bags, veins, etc. For the clothing, I used a scan of my fiance wearing some of his clothing. I scanned him in with an Iphone 10, which resulted in a usable but subpar model. I cleaned this up and projected the scan texture, then textured it in Substance Painter.I used Xgen to produce all the hair seen.
Overall this process was time consuming but I am very pleased with the final result and all I have learned!