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Rime Coat Rainment - Warlock Exotic Chest

My final exotic created in my time at Bungie. Had a great time experimenting with clothing techniques in Marvelous Designer and Blender, and seeing how far I could push Blender procedurally. I also had the opportunity to mess with vertex animation and more color VFX shaders in-engine, evidenced on the work I did for the eyeball.

High poly close up

High poly close up

High poly

High poly

Retopo and bake in substance painter

Retopo and bake in substance painter

In engine render (taken before the layoff, in engine may vary in game today)

In engine render (taken before the layoff, in engine may vary in game today)

In-engine turnaround (male/female test). From concept, I did blockout, high poly sculpt, retopology, UVs, baking, and texturing. I also created the vertex animation for the eyeball's movement and halo effect with shader graphs.

All parts created in blender (other than skirt, which was Marvelous Designer) using procedural layer stacking, my bread and butter

All parts created in blender (other than skirt, which was Marvelous Designer) using procedural layer stacking, my bread and butter

In-blender close ups of various parts of the mesh using a high level of modifier stacking

In-blender close ups of various parts of the mesh using a high level of modifier stacking