My final exotic created in my time at Bungie. Had a great time experimenting with clothing techniques in Marvelous Designer and Blender, and seeing how far I could push Blender procedurally. I also had the opportunity to mess with vertex animation and more color VFX shaders in-engine, evidenced on the work I did for the eyeball.
In-engine turnaround (male/female test). From concept, I did blockout, high poly sculpt, retopology, UVs, baking, and texturing. I also created the vertex animation for the eyeball's movement and halo effect with shader graphs.