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Colonial Security - Game ready mesh

This model was created as a study in hard surface modeling. After joining Bungie as a character artist, I wanted to start a project that would further my hard surface skills. This model was inspired by the gritty, surreal work of Ariel Perez, reference posted at bottom. Their Artstation can be found here: https://www.artstation.com/arielp

To create this model, I box modeled the high poly mesh in Blender, retopologized/unwrapped the model in Maya, baked the detail onto the low poly mesh/texured the model in substance painter, and rendered the images above in Marmoset Viewer.

Specs: 2 texture sets of 2048x2048, 11,900k faces/23,370 tris

Hope you enjoy!

Marmoset Real-Time Viewer

Concept by Ariel Perez

Concept by Ariel Perez